Overall, the graphics just have a greater attention to detail with some of them, like the cross section, providing assistance to the game itself. Instead of trying to follow the ball's path and mentally calculating what went wrong with the shot, this cuts to the chase and helps others understand the physics of the game. By tapping this, the game zips the ball to its destination and shows an aerial view of the shot with a white trail of its path through the air. While this could be done in the old game by just tapping the circle button to skip to the next shot and is still available here, the triangle button has an even better option. After the shot has been hit, there is now a new option to skip the shot. It's something so simple and yet it improves the game by so much. Before, this was only used for the putting so that players could get an extra advantage in reading the green, but this makes it much easier to tell where each and every shot will be going so that golfers don't need to guess about shots going uphill or downhill. While planning each shot, there is a line above the shot meter that shows the topographical levels of the terrain directly in front of the golfer and it goes as far as the range of the club selected. New Shot Graphics Another huge change in planning a shot is that there is now a cross section display for every shot taken. It's a weaker club and it removes the ability to put some spin on the ball, but it's a good training wheel for those who are new to the game. Made for beginners, this club eliminates the third tap of the shot meter which means that the only thing to choose is the direction and the strength of the shot. For taking out any error whatsoever, there's the Hot Shot Club. The downside is that if the meter is even slightly off the mark, players will see their balls shoot way off to the side or go nowhere at all. For nailing a precision shot onto a tiny target, nothing can compare to this new tool. It will also die upon impact and barely roll along the grass at all. The ball will shoot sparks and fly straight and true and farther than a regular shot. By stopping the meter in the dark red the skull will still appear, but it means something different. Now, the edge of the red has a tiny dark red border. If players didn't stop the meter in the red or the pink and the shot gets whiffed and the ball whimpers off to the side while a cute skull icon appears on the screen to let you know, cutely, that you just messed up badly and embarrassed your ancestors. Get into the red zones and the ball will hook or slice. Stop the meter in the pink section and the shot will go straight. The old impact zone had the pink middle and the red sides. If players want to really mess with some fine-tuned aspects and live on the edge, there's a new area of the impact zone to play with. It's a little tricky at first, but the difference is huge in terms of refining one's shots. The third tap is usually hit with the X button like the others, but if players use the triangle or circle buttons the strength will be slightly increased or decreased, respectively. New Shots Still, the timing on the shots can get a little tricky and Clap Hanz has added an extra way of inching the power up or down even after it has been chosen. By mastering these basic techniques, players can soon move their ball around the course and even get some birdies. As an added bonus, if players nail the accuracy exactly on the line, the ball will sail and land with a wicked backspin that will pull the ball back even after it's landed. Hit the ball at an upward angle with a backspin and the ball will sail higher and further. On top of the strength and accuracy, players can tweak the angle of the shot and the spin of the ball by pushing on the d-pad during the taps. The only exception to this is putting where players only tap to determine the length of the putt. Mess up the second tap and the ball will be hit at an incorrect strength, but if you mess up the third tap and the ball can shoot off towards the rough. The first tap starts a meter, the second stops it for strength and the last tap is used for accuracy in the shot in the impact zone of the meter. After picking a club and a direction, players then start the three-tap process of actually hitting the ball. Cartoonish characters golf across the different courses, using a set of clubs to whack a tiny little ball into a hole that's initially absurdly far away, but I'm sure that you're familiar with this basic concept already. At the core of it all, Hot Shots Golf Fore! remains extremely faithful to its predecessors.
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